Wxpython Gui And Pyopengl 07 Resizing The Canvas overview

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Let's create a separate module for all the OpenGL stuff, like the vertices and the vertex buffer objects, and create vertex array ...

Let's create labels for the sliders, called X, Y and Z. You can find the code here:

Setup the vertex buffer object and the vertex attribute pointers, and finally draw a colored triangle.

Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.

Let's create a text control widget to display the rotation matrix multiplied with the translation matrix. You can find the code here: ...

Just solving the problem with the exiting of the application when the triangle rotates. You can find the code here: ...

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